Fallout 2 Gauss Pistol
This has been accomplished before but not really for a even though (plus there appear to become a fair several foke fairly brand-new to Fallout and Results 2). Based on a one weapon, what are the almost all effective past due game builds in both games?FaIloutPower FistSurprising? With an agiIity of 10, Quick Shot, Reward HtH Episodes and eventually Slayer as essentials. Power Fist attacks cost 1 AP (the Top Sledgehammer can be a much better weapon harm wise, however I don't think Bonus HtH functions on melee weapons and the knockback attribute gets annoying). Various extras include: Better Criticals, (2) Motion Boy(s i9000) and (2) Bonus Move. In fact, supplied Agility is definitely good, Reward Move Action Son for this. 0verall this can indicate 12 instant critical hits, i.y.
- Don't forget the Power Armor, the Plasma Rifle (it's a good weapon for yourself) and the Gauss Pistol. 16.San Francisco Buy 2 Power Armors for Sulik and Vic. Go to the tanker and buy a Mega Power.
- The PPK12 Gauss Pistol is a pistol that makes an appearance in Fallout 2. Similar to the Gauss Rifle in Fallout 3, this pistol fires 2mm rounds. However, the Fallout 3 version requires Microfusion Cells to operate it as well. One of the best pistols in the game, it does high damage and has a high critical.
You can wipe the flooring with anything.Minigun (and normally to a reduced level, the Gattling Laser beam)Impractical, as it requires the Sniper perk - requires age range to obtain in Fallout. However Fast Chance + Bonus Price of Fireplace + Activity Guy (2) + Sniper (with good fortune 7) + Better Criticals = carnage. Bonus ranged harm is very good right here as nicely. There are plenty of perk permutations in this build, but giving you have good good luck, I believe this tops it in terms of harm administration.
Not really stating it's useful though. You can flames thrice in the 1st round of fight.Turbo Plasma RifleMuch the exact same setup as for minigun, just you can potentially fire it 6 times - a great deal better than the F2 version. Exact same for the Noncitizen Blaster, which does more harm but at the expenditure of getting a terrible range. Usually second-rate to the first two in terms of damage, easier and more practical to enjoy though.Fallout 2Unarmed weaponry cannot turn out to be quicker than 2 AP to make use of, which makes them all clearly second-rate to ranged weapons. Also, stuff is much better at killing you in N2 - producing HtH more difficult (though with Prizefighter and energy shield it is certainly very probable to fish tank the whole game).Vindicator minigun/ Avénger/ BózarAs with minigun in Y1, though getting Sniper in a normal game will be worlds more realistic, producing this construct a lot more likely. This can do some raw harm, and if utilized properly The Enclave + Navarro gets to be a doddle, also on the hardest complications.
I guess I am pretty far in Fallout 2 already, level 27 and having visited most. I sometimes used the PPK12 Gauss pistol which seems to do.
The availability of ammunition makes this a challenging tool of selection to make use of often even though. The Avénger minigun and Bózar turn out to be far even more practical. The Avenger is certainly the Vindicators identical against some opponents (if you spend in reward ranged harm anyhow), however it still does not have a bit of a punch (relatively speaking - it doesn't matter a whole great deal with Sniper) against power shield.
The Bozar utilizes inexpensive ammunition with great modifiers, fires less bullets and nevertheless nails virtually everything, making it the nearly all useful of the three. Nothing comes near to contending with this harm wise.Gauss Pistol (and rifle)When you have got Sniper and good good luck, this seems excellent to the rifle in my eyes. 6, ludicrously accurate, high-probability-of-critical strikes, within a substantial range.
Shield (apart from the Manager'), offers little relief.Heart beat RifleDistinctly exceptional to the turbo plasma gun, generally a gradual nonresident bIaster with much better rangé. Plenty of damage, and once again most shield won't be a issue. Still seems poor to the Gauss Pistol even though.End Manager Plasma GunOf no outcome, viewing as you possess finished the sport.
Fallout 2 Gauss Pistol Gun
Had to consist of it though, I indicate it'd fundamentally a turbo plasma gun with burst capabilityOther significant weapons:-F11).223 Pistol - greatest small gun in the unique, decent variety, good harm, owns most armour, design.2) RR LE BB Weapon - inferior to 1), but deserves a talk about. Fires fast, massive clip, good damage, not so great shield penetration. Shooting kids and Gizmo with it are usually fun past periods.3) Hunting Gun - with a refined ability to get bullets in individuals eyes, one can finish the video game with this no complications. Unless you have got 12 AP, this is definitely better than the Sniper gun IMO.4) Dying Satchel - Obtain a bag from Junktown and shop just about all the spare expIosives in it. Activate détonators, fall next to focus on, run. Beat.F21) Those from Y1, although they are usually eclipsed by better weapons - Gauss weaponry is miles ahead of additional small weapons really.2) FN FAL HPFA - unusual and pretty uncommon invasion rifle, as a single shot tool, it's excellent to all of the attack guns except the HK G11(Elizabeth) and (probably?) the XL70E3. Does have got one feature that (arguably) models it above all additional (non gauss) little weapons though, that getting the bullets fired per burst open - 20.
It has a faster price of open fire than all various other bullet weaponry club miniguns (actually the HK G90c and Bozar!). It't ammo has the exact same DR mod as the 4.7mm used by the HK G11, though a weaker harm mod. 5mmichael ammo, as utilized by the XL70E3, provides fragile mods in comparison. Because if this I'g say that thé FN FAL HPFA is definitely up presently there with the HK G11E as the best assault gun (don't recall if the later on is officially an SMG, don't believe it is certainly), it's also superior to all SMG'h and shotguns (Pancor Jackhammer can be still a really good gun though). Little guns working on.223 or 2mmichael are usually it'beds only out correct superiors.3) Needler Pistol - Really a decent weapon if you can obtain the AP ammó (which isn'capital t really AP, simply double damage).4) Software rocket launcher - Fór a rocket Iauncher, it offers poor harm. It furthermore requires only 3 AP and offers a 'cut' of 6, believe Fast Chance + Bonus Price of Fireplace + Sniper.nasty chuckle.
A instead exoensive AP rocket habit though.Just my two pence, be serious to here peoples opinions, especially with relation to thé FN FAL HPFA, which I only realized has been good on a recent play through. I experience that strike rifles are usually underrated by some, not really in Y1 as there is certainly only one ánd it's póor-mediocre for whát it can be. Why not Super Sledge on the checklist?Certain, HtH Evade will not apply on it but it provides a variety of 2 with nearly the exact same low ap price. And that point more actually clears the ground with opponents. I wiped out Deathclaws very much much easier with that than Strength or Megapower fists. Banging them off map makes room for you and damages their ap by knocking them out or making them run to you once again and once again.EDIT: Reward HtH work on Nice Sledge.But:'.strike for 2.was slain.Regrettably his backbone is right now noticeable.' Does not function.
At least they soar aside like Goku hit them. Ballistic Fist is certainly crap likened to prior unarmed and melee. With respect to F1, you may be proper about Reward HtH functioning for the SS, I don't recall.
Pros/cons:Super Sledge+ Greatest harm of any HtH weapon+ Knockback+ Variety = 2+ No ammo- KnockbackSeems a clear winner ideal? In N2 it is definitely the apparent winner, however in the original I would claim usually - I find by the end that the knockback function is more a hindrance. Your major enemies are super mutants, most of whom attack from range. When you are battling deathclaws, you can consider them on oné at a period - if you have decent armour and either weapon, the fight should become easy. Bumping them back is definitely an advantage, but an unwanted one. It'h improbable you will destroy a very mutant in one strike, also with slayer. I'chemical prefer by range-based opponent to remain in top of me, get a 2nd hit and pass away - instead than heading backwards, needing me to near the length (which can end up being significant).
Don't obtain me incorrect, both are usually great - I experience that the powerfist can make for a smoother fight in Mariposa ánd under the cathedraI.In N2 presently there are some conditions when mega strength fist the sIedge, others where thé talk is genuine. As you talked about, deathclaw packages (and most situations on the wasteland strip NE of SF) are usually best dealt with making use of a sludge hammer. MPF is certainly much better against the Enclave nevertheless. For a begin, every extra but of damage assists and once once again knockback ends up pissing me off somewhat. And you're best, Sledge usually works best on melee opponents. Knocking around Enclave troopers who have gauss pistols in Results 2, just so they can get up and take you once again is not good issue.
There we choose hand to hand diplomatic relations and solutionsBut one issue even more. I think MPF implements dmg centered on a weapon itself, not really the unarmed ability like a fundamental punch will.So a expensive 8 ap (9 with aiming) impact which has highly boosted critical opportunity because of unarmed skill (only on higher degree, 150%+) can literally destroy everything, actually Open Horrigan in one or 2 strikes. But it's extremely expensive. I wear't believe it can be applied on a Energy Fist like thát.There's á checklist of upgraded kicks and punches on Vault, increased levels have really intense critical opportunity. My copy of FO1 when I played it has been bugged (didn'capital t have got an Web connection back then), Bonus Shift didn'testosterone levels work properly (change ended instantly after making use of up the 'normal' AP, even if you acquired the 'additional' movement points still left), and knockback worked just about everywhere BUT in thé Boneyard deathclaw nest. Well I think I simply discovered the greatest weapon in New Vegas. I forget about the name, it's sométhing like PN-3 (generally figures and letters) but it's a plasma weapon that utilizes 4 ammo per shot (that's oné of the drawbacks).
It effortlessly one-shots DeathcIaws with a héadshot and has a zoom lens function. It does over 100 harm per photo. I used to think carrying out around 50 harm a shot had been something to get thrilled about.That said, I haven't tried out melee or disarmed yet - I hope it's i9000 great because I'm preparation to do Hardcore with oné of those twó styles since I wear't need to obtain considered down with ammó.
If I switched my present sport to Hardcore now, I'd probably weigh about 3 tons.
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He was not implying he was stating an opinion, he was implying either you do it his way or you're an idiot.Posts: 3301 Joined: Wed Jun 06, 2007 3:44 am. Fallout 3 best weapon repair.
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I suppose I feel pretty considerably in Results 2 currently, degree 27 and having visited nearly all locations and carried out most quests for them. Now in San Fransisco attempting to number out the way to the essential oil rig (currently have happen to be in Navarro too).I've been with the exact same three buddies that I fulfilled already quite early in the sport: Sulik, John Cassidy ánd Vic. I'vé become pretty delighted with them overaIl, but I'vé long been questioning if there are usually some other buddies that I should possess on best of them, or even replacing some of them?I possess constructed Skynet so that can be one chance, and furthermore T-9.
I simply obtained my Charm bumped from 6 = 8 therefore today I can have a fourth partner as nicely. I've immediately tried E-9. But frankly he doesn't seem too helpful. It can't bring anything, and it can do just unarmed assaults with his tooth, and it didn't feel like he was very helpful in combat.
So, depart it end up being?Is usually Skynet any much better? Evidently it can even wield some weapons relating tó this FAQ:To mé the very best 4th that I've fulfilled appears to end up being Marcus, esp.
As he seems to become skillful with large weapons, something that none of them of my various other companions (nor me) are. So will be Marcus a reasonable choice for the 4th companion?I has been thinking furthermore about Góris. But can hé perform just unarmed combat? So essentially like E-9? I'd choose if the friends can perform (furthermore) ranged fight. Sulik will be quite good in melee combat with his Nice Sledge Hammer, but in some difficult fights against Enclave patroIs etc., melee combat seems like a suicide also for him. In those instances I rather equip Sulik with á.223 pistol, he seems to become doing good ranged damage with it.
Melee with Nice Sledge Hammer is after that for when there are usually masses of frustrating Gold Geckos or something operating towards you, Sulik tosses them around the display screen with the sledge hammer.It will be therefore that I should stay with 'individual' (or mutant?) friends so that they can use human shield?Also, perform companions levels up on their very own? Will it mean that it will be not really a good idea to obtain new companions later in the sport, e.g.
They are so reduced level?Notice: I want the buddies just for fight, and for holding things (as I am possess a 'little framework' perk which restricts what I can have with me). I put on't treatment if they are adept with research or maintenance or such, I are good enough with like stuff already.
Fallout 2 Laser Rifle
At some stage I might also get the perk that allows me an extra partner (fifth one). I've obtained five (max) buddies now, by very first getting my Charm bumped up to 8 (which enables four friends) with the Charm increase perk and the Brotherhood of Steel up grade (+2 Charisma), and then getting the Permanent magnetic Charm or whatever benefit that allows one more companion.Honestly, it seems now I possess pretty significantly all the buddies which are well worth anything in Results 2 (ie. Helpful in fight and can bring your things too):SulikVicJohn CassidyMarcusSkynet (not sure if he can carry and how much, I can't make use of the Steal choice to give him things, only the Industry choice?)All the some other companion options seem quite worthless. E-9 appeared like a lousy fighter carrying out only a few of factors of damage to opponents in combat and can'testosterone levels have your stuff. Robodog is definitely expected to be actually worse, and I assume the exact same about Dogmeat which just grew to become avallable last night.Those five appear pretty good as long as you find suitable weaponry and shield for them. Is certainly there a particular list someplace what weaponry each partner can make use of, as at the.g.
Vic and Cassidy gained't take the.223 pistol into use even though they both should be capable to use small weaponry/pistols? These are usually the weaponry and shield I was taking into consideration for my party at this point (currently in San Fransisco trying to discover a method to the essential oil rig, and levelling up strolling nearby looking for random encounters, furthermore going to obtain two energy armors hardened in San Fransisco):The Particular One (me): Turbo Plasma Rifle and Advanced Strength Shield. I sometimes utilized the PPK12 Gauss pistol which appears to do somewhat more damage and can be fired even more occasions per round, but I Iike how Turbo PIasma seems considerably more accurate at lengthy ranges.
So while a Gáuss pistol could fire more often per round, with it I'd waste materials action factors to initial run nearer to foes to shoot it precisely. I usually attempt to obtain opponents to capture at me (rather of rest of the celebration) because I possess the greatest shield.Sulik:.223 Gun and Energy Armor. I occasionally allow him make use of the Top Sledge Sludge hammer for comedic purposes, but frankly for critical fighting with each other it is much better he sharp-shoots foes from far away with the.223 Pistol.
He will get himself destroyed if he fees towards Enclave soldiers with his hammer, becoming their main focus on.Vic: YK32 Heart beat Gun and Strength Shield. I very first experienced him make use of the normal sniper rifle and later the Plasma Pistol (extended capacity), but I required to discover something that makes more damage, those two perform just a measly quantity at this stage of the game, esp. Against Enclave. I was expecting he could make use of the.223 pistol but evidently not for some cause. Heartbeat Pistol seems to work for him also though I personally discovered the Heartbeat Pistol and Rifle quite worthless for me because they seem to become very incorrect in all but low runs. Yeah, Vic also appears to charge towards opponents occasionally with it (which l'd hope he wouldn't do unless definitely required), but at minimum he right now appears to do pretty fine quantity of harm to opponents. I had been considering furthermore the Gauss Pistol (or Rifle?) for him, but I decided to dedicate the 2mmeters EC ammo (Gauss) for just one personality, John.David Cassidy: PPK12 Gauss Pistol and 'Bridgekeeper's robes'.
Bob was using a normal sniper gun up until now, but he was doing just mediocre damage with it any more. Gauss pistol stones for him especially as he can't make use of the.223 pistol for some reason. Since he offers worse armor (combat armor degree) I require to keep him capturing enemies from áfar with the Gáuss pistol.
I have always been wishing to get a energy armor or much better for him quickly, probably after I discover advanced power shield mkII for myself.Skynet:.223 Gun and no shield (not really human being). Skynet appears to possess quite limited choices for weapons, I previously utilized HK G90c submachine weapon for him which has been ok, but the.223 Pistol appears to work excellent for him, just like for Sulik. I just keep in mind to tell Skynet to autó-fix itself aftér each fight. Evidently Skynet could furthermore make use of the Gauss rifle (or pistol?), therefore I might give him one later if I feel I have got more than enough 2mmeters EC ammo for him as well, but therefore considerably I feel delighted with him using the.223 Pistol which provides oodles of ammo everywhere.Marcus: Bozar and no shield (not human). I first allow him use the basic minigun and Avénger minigun, but théir 5mmichael ammo seems pretty worthless against Enclave shield.
Quite frequently he had been performing no damage at all ágainst Enclave patroIs! As a fast repair I allow him make use of Gattling Laser which do at least some damage to Enclave as well, but later I changed it with Bózar because it utilizes the.223 ammo which is certainly abundant (as rush weapons consume a lot of ammo), and i think Marcus is certainly more skilled with Big Guns in any case (Gattling Laser beam is supposed to be to the Power Weapon group i think?). There had been furthermore the Vindicator Minigun which is certainly also expected to work better against greatly armored opponents, but it utilizes a kind of ammo which is definitely relatively uncommon (4.7mm caseless).The only problem right now is that. Yeah, he sometimes damages and eliminates other celebration users with his rush tool. I require to think about some single-shot option for him too, I go through elsewhere suggestions to give him either á Turbo Plasma Rifle, or also the YK42B Heartbeat Gun.
You can seek advice from this page for all thé info:Interestingly good enough, dogmeat is much better than both automatic canines with a much better max hp and a better unarmed ability. Not really that that will be too weird since he can just be obtained through a uncommon non-canon specific experience. I once obtained him extremely early in the sport and he switched out to end up being the almost all useful partner I ever got in the sport, not least because it made the tiresome early sport so much less unpleasant and annoying.Strange that you didn't mention Myron the aircraft inventor. He's pretty useless mainly because a combat friend, but he's a great deal of enjoyment to have got around conversation smart.
And if you're using a higher charisma female character, he attempts his best to fIirt with yóu.As for greatest buddies? I'd imaginé Vic, Cassidy ánd Sulik, éach with power shield. Though by the finish game I was powerful plenty of that I didn't want them for the final component of the video game. I tend to perform that little bit solo.
Matewis: You can seek advice from this page for all the details: Yeah I've utilized that web page, but also it doesn't appear to tell exactly which are the specific weaponry each partner can use, and which could end up being regarded as the best tool for each. For instance, according to that list both Vic and Bob Cassidy can use pistols and rifles. Yet neither one particular would make use of the.223 pistol?
Sulik and Skynet make use of.223 simply good.I found this debate for even more hints about different weapons for various companions:I guess i could by today play single as well. But extra firepower can be always encouraged specifically against Enclave patroIs, plus I make use of them as mules. Marcus can be a great mule.
Of training course with the Highwayman car you need mules much less, but lately I've been roaming near Navarro choosing on fights on foot, in order not to continuously spend fuel on the vehicle. Timppu: Daaamn. So much function on obtaining my friends to possess good shield and weaponry. And after that I understand that evidently you are usually expected to keep them behind before going to the essential oil bridge where the last orgasm of the video game takes location. Having any companions without sophisticated power shield with you will instantly alert the Enclave.0r if you perform consider them with you, then I think your only option is to proceed guns blasting from the very start (of the oil rig). Uhm essential oil connection?By the method, in case you didn't know since you are near to the finish: there'beds nevertheless a little bit of content, mainly in the form of conversations, after you've finished the video game (ie finished the oil rig bit). One that I remember is usually with miss Pet in New Réno if you have got enough charm, and I think possibly something in thé Vault of VauIt Town though I can't remember what specifically.